#ifndef _IMGUILAYER_H_
#define _IMGUILAYER_H_

#include "Layer.h"

namespace Engine2D
{
    class ImguiLayer : public Layer
    {
    public:
        ImguiLayer() = default;
        virtual ~ImguiLayer() = default;

        virtual void Begin() = 0;
        virtual void End() = 0;
         
    };
} // namespace Engine2D


#endif